The Killer Trio Series is a high-intensity, multi-drill circuit involving three players rotating through a combination of finishing, rebounding, and passing actions.
Designed to keep all players engaged and under pressure, this drill enhances conditioning, coordination, and decision-making at game speed.
It’s ideal for small groups looking to work multiple fundamentals in one continuous sequence.
Objectives

- To promote the occupation of spaces.
- Promote the importance of Play without the Ball.
- Become accustomed to reading and taking quick decisions in situations of 2×1 and 1×2.
Contents

- Boat
- Pass
- Shot
- Step Zero
- Tickets to the basket
- Triple Threat
- Outputs
- Stops
- Changes of hand
- Change of pace
- Feints
- 2×1, 1×2
Recommended age

- From 8 years onwards (Minibasket: from category benjamin).
- Previously it may have warmed up to the game of Ball explosive to have the concept of spaces.
Number of players

- From 3 players forward.
- Ideal for trios (multiples of 3).
Recommended time

- Recommended time: 5-7 minutes.
- You can go introducing variants on the equator temporary exercise.
Equipment and facilities

- 1 ball for each trio.
- Recommended to have a proportion of 1 ball for each group of 3 players.
- A pitch whole of Basketball.
Initial layout and description of the Multi-Year Trio Skull
In all of the exercises you will see two players from the baseline, and a third player with the ball from the shot. The beginning of the year is always the same. The player’s Free-Kick is given an auto-pass to board, and from that moment will start the exercise.
Here, we present the different game situations.
2×1 – The center defends

The player of the center passes the ball to one of the two players and defends.
In function of the conditions for the exercise, you want to make it balance defensive or go to defend the Player With Ballón (JCB) or go to defend the Player Without the Ball (JSB).
Very useful for, say nothing, see how they behave players instinctively at the start of the season (cen case you do not know the players).
2×1 – The center choose who attacks

The player of the center passes the ball to one of the two players and attack together.
Crucial to note the spacing of the player to advance. what occupies the same street? does it open to the other street?
1×2 – middle attacks in solo

The centre player is given an auto-pass to board and attack solo. The players of the bottom line defended in much the centre player is given the car-pass.
1×2 – The center passes and it is going to guide (and slow) to the receiver

The centre player is given an auto-pass to board and passes the ball to one of the players sitting in the bottom line. The receiving player will have to progress and escape the 2×1 defensive.
Fundamental to remember the rule of 8 seconds to pass the half court.
What 2×1 or 1×2? Surprise!

At this point of the progression, we introduce the uncertainty in the exercise. This is manifested through the actions of the players. Depending on what happens, the players will know what type of situation you are facing (very reminiscent of the Exercise 1×1 – Action-Reaction).
The centre player decides, after the self-pass, if you play solo (boot) or passes to one of the players located on the bottom-line.
If there is a pass, the player who receives you decide:
– if the returns to the centre player to attack with him and that the other player from the back line to defend yourself, or
– if the other player goes to the back line to attack next to him, and that the centre player to defend herself, or
– if you boot to challenge the other players that make it a 2×1 defensive.
Variants
- Vary number of boats available for player each time that it receives.
- Vary the number of passes.
- Resolve a given number of passes and boat (to be shared among the entire team).
Cedric Arregui Guivarch
National Coach of Basketball (CES 2014)







