Wall Dodge Game

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Wall Dodge Game is a classic elimination game in which players run across the court while avoiding being hit by a ball thrown by defenders near the wall. It sharpens reaction time, agility, and spatial awareness, and is often used to energize large groups before or after tactical sessions.

Objectives

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  • Strengthen motor pattern of the launch.
  • Improve hand-eye coordination.
  • Work a change of pace, decelerations and accelerations (including stops and outputs, as well as changes of direction).

Contents

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Recommended age

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  • From 6 years onwards (Schools and Minibasket: category benjamin and fry).

Number of players

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  • From 2 players on.
    • It can be played by teams or on mode all against all.

Recommended time

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  • Recommended time: 30 seconds per round. To make the game you need between 3-5 minutes, which will vary depending on the number of rounds.

Equipment and facilities

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Initial layout and description of the Wall Dodge Game

This game is very versatile. We can play the classic version (which only have balls or balls the players handles) or play adaptation basketball in which players take the role of chicks have a ball each.
Make two teams.
A team will have the role of shooters and the other chick (runners).
In the computer handle all of your components will have a ball or ball (or cone chinese) to launch. It will be placed about 3-4 meters of the wall where you are going to develop the game.
The team of the chicks will be placed next to a wall and the team of shooters is to be placed in-line about 3-4 meters from the wall.
The signal of the coach, and iran leaving one by one the players of the team of the chicks.
The goal is to pass without being hit by the balls/balls that launch players of the team shooter.

Note: in case of play released basketballs, you must increase the distance of the team of shooters from the wall.

The game of Matapollos has several modes.

Rounds by points:

Set a total number of rounds per game. The teams take turns in rounds exchanged roles at the end of each round. In each round always scored the times that the shooters reach to hit a chick with the ball. At the end of the game wins, the team with the most points has been achieved.

Rounds of survivors:

In this mode, only be exchanged roles at once. Chicks iran going one-on-one. The chick that is hit will be removed. Once they have passed all the chicks survivors will return to exit. It scored the rounds that the team of the chicks have gotten to play. When there are no more chickens, they exchange roles. At the end of the game, you will win the team that more rounds chick has got to play.

Rounds of all against all:

When we have a few players (4-6 players), a player will have the role of the chick and the other launchers. That chick solo will have to get past the maximum number of rounds without being hit. When it is hit, one of the shooters will be that chick and that was chicken will be your launcher. The player who more rounds to get repeat as a chick, you win the game.

Variants

  • The players of the team of the chicks will have to pass:
    • doing side-scrolling
    • going back
  • Players who throw the ball can only be cast chopped.
  • Balls that bounce up against the wall and hit the chick also will be worth.
  • The players of the team of the chicks will be able to catch the ball thrown. In case of control a ball that was previously released, the players of the team of shooters will not be able to re-launch against that player and will have lost a ball (variant very playable in the mode of survivors).
  • Vary the distance from the throwing of the players of the team shooter.

Note: All variants variants proposals are combinable.

Cedric Arregui Guivarch
National Coach of Basketball (CES 2014)

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