Rebounding Handkerchief Game

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The Rebounding Handkerchief Game is a competitive game, players sprint to win possession of a “rebound” (represented by a handkerchief or similar object) after a call. It builds reaction time, explosiveness, and contest mentality in rebounding scenarios.

Objectives

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  • To accustom to load the Rebound.
  • Improve attention.
  • To assess the importance of taking a ‘simple’ bounce.

Contents

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Recommended age

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  • From 8 years onwards (Minibasket: categories, benjamin and fry).

Number of players

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  • From 4 players forward.

Recommended time

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  • Total duration of the game 7-10 min.

Equipment and facilities

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  • 1 ball of Basketball.
  • You can make this game in a field in whole or in mid-court.

Initial layout and description of the Rebounding Handkerchief Game

Make two teams. If you are odd, in the equipment that you have one less repeat one (will be assigned two numbers). Each team is placed in a line-of-band (divided as close as possible to the extension of the Free Kick).
The Coach, with ball and placed on the Free Kick, appoints a number (you can also opt-points to that number with the fingers, or combine them). After naming and/or point to the number, the Coach will pull up to the basket with his hand non-dominant one player from each team with that number assigned must run for the rebound.
An hour of play we have two modalities:

  • Short version: The round ends and how much has been caught the rebound (1 point for that team).
  • Medium version: The round ends when after taking the Rebound, the player who picked up the Rebound reaches half court or when the defender steals the ball (in this case, the bounce scores 2 points and the theft with 1 point).
  • Long version: If the defender steals, has the right to attack the aro (bounce scores 2 points, theft 1 point and basket 1 point).

At the end of the game, the team with more points added.

Variants

  • It is named from two two-digit numbers to come out two players from each team and play a 2×2.
  • You can name a two-digit number and assign the first digit to the team located to the left and the second to the team located to the right.
  • You can combine the two previous variants, and to appoint multiple numbers (for example, if we say ’34’ and ’12’ will leave players 3 and 1 of the computer on the left and the players 4 and 2 of the computer on the right).
  • Scarf Rebounder with roles: it maintains the same structure and only changes the initial layout of the equipment in order to recreate a situation in the game more real, see with roles assigned to each team (attacker and defender).
Cedric Arregui Guivarch
National Coach of Basketball (CES 2014)

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