
In The Burrow Game, players move around the court until a signal is given—then they must quickly occupy a “burrow” (usually a spot, cone, or player). The one left without a burrow becomes the next caller. This game enhances perception, speed, and coordination in chaos, serving as a playful warm-up or group energizer.
Note: game is useful for large basket for the initiation of the Locks Direct and Indirect picks.
Objectives

- Working speed of reaction.
- Improve outputs and stops.
- Work on the balance.
Recommended age

- From 6 years onwards (School and Minibasket: categories pre-benjamin, benjamin, and fry). If you are young, it is recommended to play in a home without a ball to catch the dynamic.
Number of players

- From 4 players forward.
Recommended time

- Recommended time: 7-10 min.
Equipment and facilities

- 1 ball available to all players (except for that league).
- A diaphanous space, a half court or field as a whole, depending on the number of participants.
- Patches of soil or ropes to simulate the dens (never rings because it can slip if the tread). In the event of power to paint a floor and to lack of material, you can use chalk.
Initial layout and description of the The Burrow Game
All with the ball, unless the person that league.
In the original game are distributed hoops randomly. From my personal point of view, I think that it is better and more secure if you choose to paint rims with chalk on the floor (yes you can), or having patches of soil.
A player’s league and the rest, minus one or two, depending on the number of participants and the size of the space game, you will be inside of the circles (holes). The league will have to get to that is not within the ring.
The player who escapes you choose a hole to fill, and the player is within that hole, you will have to go out and find a new burrow, and so on. The person that the league can only catch those who are outside of the den.

Variants of the The Burrow Game
- Hand of pot.
- Bounce to a specific height.
- Type of boat.
- Vary the number of available burrows (lower number of burrows, the greater the acceleration of the game).
- To enter the den to have to perform a certain gesture technical Basketball or do some gesture that is not basketball or say a keyword.
- Can we get the order of party!, in that moment, everyone will have to go to throw to the basket, including the person that league. after taking up the game.
Cedric Arregui Guivarch
National Coach of Basketball (CES 2014)






