
Basketball Among Us is a team game inspired by the popular social deduction video game. Players are assigned secret roles—impostors and crewmates—while completing basketball-related “tasks” like dribbling, passing, or shooting. Impostors try to sabotage or tag others without being caught. The game develops focus under pressure, court movement, communication, and decision-making, all in a highly engaging format.
Note: Due to the duration of the game, it is recommended to use it in a very timely (1 time per fortnight or per month) because that in and of itself is training time is scarce and the game can continue for a dynamics of its own in about 10 minutes.
Objectives

- Practice shots to the basket and entries.
- Ending the session with a fun game that many players were excited.
Recommended age

- From 8 years onwards (Minibasket: categories, benjamin and fry).
Number of players

- A minimum of 4 players, although it is much more fun having 10-12.
- For density of imposters/players is recommended to be at most 1 imposter for every 4 players.
Recommended time

- Recommended time: 7-10 minutes.
- Discussion round: 30 seconds
- Countdown voting: 5-10 seconds.
Equipment and facilities

- 1 ball per player.
- A pitch whole of Basketball.
Initial layout and description of the Basketball Among Us

As in the original game, at the start of the game, roles are assigned to. Not having a virtual administrator and be a group activity in direct, the coach will be assigned the roles whispering in the ear of the role that each player shall wear out (‘Crew’/’Impostor’).
Once assigned to the roles, the game begins.
The coach must say the number of shots (a mark among all) outside of the area to dunk in a basket, and the number of entries to select (among all) in the other basket.
Players ‘will sing’ the account class. You only have one attempt for each time you pull or between basket. With or without success, the player must head towards the other basket.
Meanwhile, the imposter can do like that makes the tasks, but their main focus goes to sabotage the actions of their peers. The strong point of your role is to be able to ‘delete’ their peers. In order to adapt it to the game, it is sufficient that the imposter pinch a mate. The 5-10 seconds, the companion pinched sit down and begin to stretch.
‘Wow, Report!’

In how much someone is realizing that someone has been ‘deleted’, you can yell ‘wow, Report!’ (remember that the Deceiver can also report).In that moment, all leading to the central circle and start talking to where they were, who they were and what they were doing.
There will be an intersection of possible charges.
Finally, there will be a vote. To manifest the vote, there will be a countdown of 5 seconds. At the end of the countdown, the players will be chosen between one of these two options:
- Have voted to a suspect: at the end of a countdown of 5 seconds will point with his index finger to the person you have voted.
- Have they done ‘Skip’ and will not have voted to anyone.
In the event that a player gets a majority of votes, will be ‘expelled’. For practical purposes, it is as if it has been ‘deleted’ by the imposter.
‘I Emergency Meeting!’ (Assembly)

The dynamics of the Assembly is the same as a Report, the difference is that each player can summon the assembly once. Tends to be convened following a vote of the Report in which it has been expelled to someone that finally was not suspicious.
Variants
- You can choose whether to include the option of assembly (and limiting their number).
- You can vary the time for debate prior to the vote, we recommend that you do not exceed 30 seconds.
- It may give the possibility that the eliminated players will continue to participate in the pending tasks.
- You can include the tasks of shots to board or shots behind the board.
Note: All variants are combinable
Cedric Arregui Guivarch
National Coach of Basketball (CES 2014)






