Tag the Vaccine Game

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The Tag the Vaccine Game is a playful, health-themed adaptation of traditional tag. One or more “vaccinated” players chase the others, who must avoid being tagged and “immunized.” It combines agility, evasion, and spatial awareness in a light-hearted, energetic format—perfect as a warm-up or tension reliever in youth practices.

Taking advantage of the situation and the standards of security, we create a simple story: the researcher (green player) has to close just the virus (player purple), but without contact (it’s not going to be exposed to and ends infected!).

A simple metaphor that portrays the day-to-day professionals of the medical research in the essence of the game.

Note: Game devised for the adaptation to the situation of Covid-19, including in the Collection of games adapted to the Covid-19.

Objectives

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  • Automate the pot.
  • Improve the coordination dynamics.
  • To dissociate the look of the ball.
  • Use the changes of direction and changes of pace.

Contents

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Recommended age

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  • From 8 years onwards (Minibasket: categories pre-benjamin, benjamin, and fry).

Number of players

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  • From 2 players on.
  • Two teams (first round pilla a computer and then change roles).

Recommended time

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  • Total duration of the game 7-10 min.
  • Short rounds of 15-25 seconds.

Equipment and facilities

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  • 1 Basketball player.
  • You can make this game in a open space or in a field (whether half or whole).
  • If we are short of material, we can put in play only one ball (for those who plunders or for those who are persecuted -modulating degree of difficulty).

Initial layout and description of the Tag the Vaccine Game

They form a square with 4 cones. Each player is placed between two cones and in front of the other player. None of the two players will be able to pass through the interior of the square bounded by the 4 cones.

We can choose to whom to give the initiative, although it is best to give it to the person that catches.
For a player to be caught (without being touched), it is sufficient that only has a cone that separates the persecuted tracker.

Therefore, the hunted will have to seek to always maintain a distance of more than two cones (the ideal would be to have always the distance of initial).

When you just have a cone between pursued and pursuer (and within the time limit), the tracker will be ‘caught’ the persecuted and will be the point of the round.

In the next round, the team that I was reaching to continue plundering. In the event that a team has a player less, you will have to repeat a player.

After each team for each role (persecuted and persecutor), the game shall be terminated. In case of a tie, it can be resolved with a third round.

Note: at the time of ‘arbitrate’, we recommend to be placed outside of the square, lined with two cones draw a diagonal.

Variants

  • Dribble with only one hand given.
  • Bounce to a specific height (at the height of the knee, hip, shoulder, at the height of the head, above the head, etc…).
  • Which aims to boot two balls.
  • Which is pursued boot two balls.
  • The one who pursues you do not have the ball.
  • The one who is being persecuted doesn’t have the ball.
  • To force to do a particular change of hand to change direction and/or sense.
  • You can prolong the round giving you the opportunity to get to each player. In the case of score, one point is scored.
    • In addition, this variant also can give you just the point to the player who before mark.
    • Or to even have as many points as the value of the basket.
    • Or both combined.
Cedric Arregui Guivarch
National Coach of Basketball (CES 2014)

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