
Tic-Tac-Toe Game is a court-based strategy game where players race to place or move colored cones in a 3×3 grid to form a line before the opposing team. It develops spatial intelligence, communication, speed, and team coordination in a competitive yet strategic setting.
Objectives

- Automate the Pot.
- Improve the Boat Speed.
- Work on different types of Pot.
- Fine tune your Shot.
Recommended age

- From 8 years onwards (Minibasket: categories pre-benjamin, benjamin, and fry).
Number of players

- From 2 players on. Make two teams.
Recommended time

- A round is typically resolve in less than 2 minutes. It is recommended to play several rounds, since this is a game that never tires, and with that have a lot of fun.
Equipment and facilities

- Two balls a minimum. One per group.
- 6 Cones with 2 discrete colors.
- You can play in a bright space or on a half-basketball court.
- 9 rings (if you are patches of floor better to prevent slips and falls)
.
Note: In case of having no rings or patches, also can be painted with a chalk circles on the floor.
Initial layout and description of the Tic-Tac-Toe Game
The two teams leave from the same distance.
- If it is a half court, will come out from the side of the central circle.
- If it is a pitch as a whole, will come from the bottom line further away from the grid (1 row on each side of the area).
In the header area, the 9 rings placed forming a grid of 3×3.
There are two ways to play:
- Focusing exclusively on the pot (without throwing to the basket).
- Adding the option of pulling before you place the tab.
In a grid formed by 9 hoops, the team that arrives before you align three cones, you win. Each group comes out on the first of each group by dropping the ball and an object (that symbolizes the tab) in the free hand. The player who before arrives place the cone in the ring that you want. The player from the other group will place your cone on the site that it is free.
The following players from each group will come out when the players return them to hit the hand.
Note: You can win by being the fastest computer in to do the relay. Who is not so fast, you can always place your tab, thinking of the next move of the opponent, but will already be behind in the initiative.
Variants
- Dribble with the hand non-dominant.
- Dribble with changes hands continued (in front, beneath the legs, behind the back, etc…).
- Bounce back.
- Dribble with pot of protection, side pot, etc…
- To make a change of hand before rolling to the basket.
- Throw in some concrete form.
- Shoot to the basket from outside of the restricted zone.
- Pull from the brand side of the restricted area.
- If on the premises where it is played there is some corner or blind spot can be exploited for the players that are expected not to see the placement of the cones and have to decide alone.
- Play with two grids, one in each corner (this variant will lack the double ring/patches).
- Expand the grid to 4×4, 5×5, or even 6×6.
Cedric Arregui Guivarch
National Coach of Basketball (CES 2014)






