
The Fugitive Game simulates pursuit and evasion in a dynamic, full-court setting. One player “escapes” while teammates pass the ball to tag them, emphasizing perception, speed, and team coordination. Ideal for activating both mental and physical readiness in warm-ups .
Objectives

- Strengthen the foundation of the Pass.
- To promote communication between players.
- Enhance the vision of the game.
- To improve the reception of passes.
- To encourage the occupation of space (spacing).
Contents

- Pass
- Stops
- Step Zero
- Pivot foot
- Displacement
- Occupation of space (spacing)
- Perception
- Reading game.
Recommended age

- From 8 years onwards (Minibasket: benjamin and fry).
Number of players

- From 3 players forward. One chased and the other players are persecutors.
Recommended time

- Total duration of the game 7-10 min.
Equipment and facilities

- 1 ball of Basketball.
- 1 cone or 1 bib in order to be able to differentiate between the player being chased.
Initial layout and description of The Fugitive Game

The pursuers are placed spread out on in the center circle. (you can also start a line of bottom or side).
The game begins in the following way. It appoints someone to be the Fugitive. That person will be the one to make of a Fugitive. To catch him, the other players may only be passed the ball (can’t bounce). To catch him, they have to contact the ball on any part of your body. You must not throw the ball to catch the fugitive to avoid balonazos to the face.
The coach makes a countdown from 3-5 seconds, and while the fugitive takes advantage of it to get away from the group. At the signal ‘GO,’ the pursuers begin to move and pass the ball.
Once it has caught the Fugitive, who was caught becomes the new Fugitive (player persecuted) and the game restarts from the site, where they caught the Fugitive, all together.
Note: The Fugitive can intercept a pass (it’s an unspoken rule that like to see how to deduce the rules of the game the players more intelligent -you can explain played a few rounds).
Variants
- You can play with several balls (if a ball goes off the pitch, because it is not re-used). Ideal for work communication on the basis of the pass (both sender and receiver).
- Players can take a boat every time they receive a pass.
- You can restrict the playing area of a stadium full half court, and vice versa.
- You can, with two balls clearly different, make a ball is passed and the other dropped.
- You can validate that you are throwing the ball always and when to be launched I hit the back of the Fugitive (if the Fugitive runs forward, the speed will reduce the coup (and the players most ready to change the way you run to always be expensive and have better located the ball).
- In the case of odd, you can play Runaway by couples. Each couple with a ball, and when one of the couple caught the Fugitive was to become the new Fugitive and the player that was caught binds to the person who was left without a partner.
- Runaway with bodyguard: In this version, the Fugitive choose a Bodyguard. The task of Bodyguards will be to avoid the pursuers caught the Fugitive. Whether by ‘marking’ the Fugitive either intercepting passes. This variant is enriching at an early age because it is a fun way to instill the defense of the individual.
Cedric Arregui Guivarch
National Coach of Basketball (CES 2014)





