
The Rock, Paper, Scissors Game is a playful mix of physical activity and decision-making. Players pair up, play RPS, and the winner advances through a path or completes a task while the loser returns to the queue. It encourages engagement, reaction speed, and is ideal for active rest between intense drills.
Objectives

- Automate the pot.
- To improve the dynamic coordination segmental.
- To dissociate the look of the ball.
Recommended age

- From 6 years onwards (School and Minibasket: categories pre-benjamin, benjamin, and fry).
Number of players

- For couples. If the total number of players is odd, there may be a group of 3 or just when one of a couple, lost, changed.
Recommended time

- Recommended time: 4-5 min.
Equipment and facilities

- 1 Basketball player.
- A diaphanous space, a media pitch or a pitch as a whole.
Initial layout and description of the Rock, Paper, Scissors Game
The game of Rock, Paper, Scissors has been played many times as a means of solving discussions that have little significance.
- The Rock wins against Scissors because strip its leaves and loses against the Paper because it is wrapped.
- The Role wins against the Stone because the wraps and loses against the Scissors because it cuts it.
- Scissors beats Paper because you cut and lose against the Stone because it will strip the leaves.
We adapt this game for the Basketball and we propose two ways to play it:
Play for couples
Placed in pairs distributed over the space.
It is played for a couple, The members of the couple they throw the ball with one hand and the other hand hidden behind his back. Sing it to the time, ‘Rock, Paper, Scissors…’ and then take out the hand that had hidden with the shape of the object.
The Stone is represented with a closed fist, the Paper with the outstretched hand and the Scissors with the hand closed except for the index and the heart are stretched out.
At the end there is only one winner. In the case of a draw the two to the same object is repeated until you undo the tie.T
endremos to choose the organization to give movement. If you want to serve to heat, which are constantly changing with the couple after playing each round. And we want to use it as a return to calm, not change of partner.
Rock, Paper, Scissors Shoot to Chase Game for Dynamic Warm-Up and Activation.
— Chris Oliver (@BBallImmersion) July 28, 2022
Why despite having many open courts do we have them all jammed into 2 courts? pic.twitter.com/iQwxCun8T4
Play for teams
- Playing in the half court: Split cones along the line of triple. Be the coach in which players will find themselves to compete in the ‘duel’ of Rock, Paper, Scissors. Each team is placed in a corner of bottom-line. The signal of the coach, and the game starts.
- On the first of every team comes out and it’s going to bounce. You will find a certain relay and play the duel. When you have solved, the player that lost out and the one that won you will continue the tour. When the player of a team to reach the last station of its journey (located on the opposite corner), add a point for his team. At the end, wins a team by getting more points in a given time or by reaching a certain score goal.
- Playing on the court whole: Each team starts in the corner farthest from the opposite team. Hand out cones along the line of average pitch of each computer that will stream in the line of half court. The dynamics will be the same as that explained in the mode of average pitch.
Variants
- Dribble with the hand non-dominant.
- Bounce to a specific height (at the height of the knee, hip, shoulder, at the height of the head, above the head, etc…).
- In game mode teams:
- In the half court: how it comes to header, the player who won the duel will end up with a throw, or an entry to the basket (we do have an advocate who will be the one who lost the duel, or the next player that will play out).
- On the court as a whole, how it has come to the centre circle, the player who won the duel will go into the ring (same conditions as in the half court applied to court as a whole).
Note: we will be able to choose the defender defends dropping the ball or with the ball controlled.
Cedric Arregui Guivarch
National Coach of Basketball (CES 2014)






