Relay Game
A fast-paced, team-based warm-up game where players compete in relay-style races with basketball-specific tasks. The Relay Game boosts coordination, tempo control, and competitive spirit, ideal for energizing a training session.
Specialized web in training Basketball
A fast-paced, team-based warm-up game where players compete in relay-style races with basketball-specific tasks. The Relay Game boosts coordination, tempo control, and competitive spirit, ideal for energizing a training session.
In this Hand-Off Layup Drill, players execute hand-off passes followed by layups in a continuous sequence. It develops timing, footwork, and communication, while training finishing at game speed.
The 1-on-1 Arrow Drill is a progressive form of 1-on-1 in an arrow‑shaped setup. Players attack from a fixed spot, read the defender, and finish, then rotate. This helps refine isolation attack, footwork, and decision-making under structured rhythm.
The Killer-Ball Game is a low-intensity yet engaging cool-down drill that combines attention, reaction speed, and gesture recognition. Players in a circle pass a ball with various techniques (no-look, volleyball-style, Pete Maravich palm pass), while one player in the center reacts to cues—great for minibasket and introductory training levels.
The 10-Pass Relay Game is a team-passing challenge where one team aims to complete ten consecutive passes without dribbling. Opponents apply defensive pressure to interrupt the sequence. This drill promotes passing fundamentals, communication, spacing, and visual awareness—an effective activity for youth categories
The Fugitive Game simulates pursuit and evasion in a dynamic, full-court setting. One player “escapes” while teammates pass the ball to …
The Exploding Ball Game is a fun and dynamic progression from the classic Dizzy Tag game.In this version, the central “dizzy” player …
The game of sickness (also known as “duck dizzy”) is a classic game of courtyard well-known. In our adaptation of the Basketball use it to work feints pass and work placement of the feet of the defender.
Game born of a combination between the games of the Dizziness and the game of Pilla-pilla. Here the game affects the work of the lines pass. To avoid being caught, the players have to receive the ball. In this game it is fundamental to work on communication.
The Exercise 2×1 continuous in the half court is another way to work the inequality numerically in favour of the attack. Unlike the Exercise 2×1 classic at mid-court, in this proposal, the exercise also includes a pass back and more dynamism to the new defender will simulate a balance defensive.