
Basketball Clash Royale adapts the popular mobile game into a competitive team-based basketball challenge. Players face off in quick duels—usually 1-on-1 or 2-on-2—and the winners advance or “defend their tower” while others rotate in. It fosters competitiveness, quick execution, court awareness, and strategic substitutions, all in a dynamic tournament-style format.
Objectives

- Practice real game passes, shots to the basket medium and long distance, as well as tickets.
- Start the session with a fun game that many players were excited.
Recommended age

- From 8 years onwards (Minibasket: categories, benjamin and fry).
Number of players

- From 4 players forward.
- Highly recommended for fun having 10-12 players.
Recommended time

- Recommended time: 7-10 minutes.
- Game round: 3 minutes (+2 more minutes of extension in case of sudden death).
- You can do battles (first team to win two rounds).
Equipment and facilities

- Ratio of 1 ball per 2 players.
- A pitch whole of Basketball.
- A few cones low that symbolize the towers.
The original Clash Royale

In the original game, there are two opposing players who each control your army formed by troops that they themselves have chosen previously. These troops are translated in letters and each army is translated into a deck made up of 8 letters.
The combat units differ in how much they can be melee, ranged attacks or spells.
At the start of the game each player has 4 cards, and you have a window in which you see the next card to be played (something very similar to the legendary Tetris). The letter that appears in that window will be determined, in some way, the playing cards.
How you can play any card?
Always and when it is available and that you can pay for your cost, so-called Elixir (who is familiar with the cards of Magic: The Gathering you know what that is). For non-instructed, it could be summarized as a magical energy that is captured from the environment. The case is that the Elixir will recharge at the same rate for both players (the bar with square roses). As players play their cards, the amount of elixir available for each player will vary (here enters the game of mental calculation for expert players and add some memory of knowing what cards may be available to you and how you are going sequencing -since they can go back out and be played).
What is there to do? How do you win?
There is to knock down the strongholds of the rival king. In the first line there are two towers at the small and in the middle is the tower of the king (the most important). The players are pulling out their cards and these are face to face with the rivals, in line with their fighting characteristics.

When the game ends?
There are three ways to end a game:
- Getting down the tower of the king’s rival before the time runs out,
- Knocking over towers of the opponent that he has thrown away after playing 3 minutes.
In case of out of time (3 minutes) and tied for the game, you will play two more minutes of extra-time in which there will be sudden death. The first thing that knocks down a tower over, you win the game.
- In case of exhausted also the two minutes of overtime (after a total of 5 minutes of starting), you will earn the player that less damage is received.
Can end in a draw? Yes. This would happen if the first towers and the tower of the king they should fall simultaneously form the respective (it can happen but is extremely rare to happen).
In the end the game ends and…
- If you have won you get a reward in the form of currency in-game virtual and trophies (that will help to improve the ranking of the winning player).
- If it has been lost, you will only lose trophies and will result in a lowering of the rank of the player loser).
Proposal of adaptation to Basketball Clash Royale
After remembering how the original game, all that is comment on this proposal of adaptation to the basketball will be better understood. Let’s go with it!
First we will place the cones in the 4 locations of 45-degrees.
Will two teams that will face each other and each of the teams will have the same number of players. In the event of a player in a team, this team will be changing players, relay, so that both teams have the same number of players on the track and to ensure the equal number of opportunities.
The players will not have any cost of elixir because it would be very complicated to evaluate or weigh the abilities of each one of them (remember that this game is aimed at a Basketball Training).What we will do, will be to ‘reset’ the availability of each player by forcing it to return to your bottom line to come into play.
We could specify skills or roles for each player, but we believe that it is more varied, fun and full that they can play all roles and put in practice all the skills features of our sport.
Let’s start!
At the time of play, the damage to the towers shall be determined by baskets encestadas.To break down the torres small will have to get a triple from the location of 45º. When enceste (it will remove the cone that symbolized the tower), you will be able to knock down the tower of the king, launching from within the triple of that side. In this way if you first scores a triple from the left side, then you can knock down the tower of the king encestando from within the triple, always and when the launch is also from the left side (and has been playing for that side).
When a team knocks down the tower of the king of the opposing team, the game will be finished (or when you run out of time and there is a team that has knocked down a tower more than the opponent).
How to play?
Make available each team 2 or 3 balls (depending on the number of players on each team).We will give the start signal. Each player will have to manage the roles of attack and defense. Several players will be able to go on the attack to get throw to the basket and dunk to bring down the towers of the opponent team. Other players can choose to defend. In addition, note that these roles are not fixed, and that:
- After pulling up to the basket, an attacker may be able to move to defend (as well as to be able to continue attacking as JSB),
- After stealing or capturing a ball, the player who was defending will be able to strike or pass the ball to return to defend again (even also be able to defend even with the ball, as a nod to the game of Chafabalones).

The balls will be the elixir. Unlike in the original game, the elixir is not distributed evenly for both teams. What could happen that a team had all the balls and leave without elixir the opponent team? Clear.
To complicate this situation, we will apply the same standards in the Basketball real:
- Ball returned to back track ‘Field back’,
- 3 seconds,
- Player closely marked ‘5 seconds’,
- 8 seconds to pass half court.
- Advance Illegal
- Double Dribble
Because only by being aware of the compliance of these standards, it will be difficult to happen a computer to control all the balls.
In addition, we can also put a simple rule to ‘help’ that has a greater exchange of elixir, and that is still waging the battle with fluency.
To start, players will NOT be able to load the rebound until they have shot down one of the first towers.In case you have torn down the small tower on the left, they will be able to load the rebound in the space that includes the triple and the restricted area of the 3 seconds, the left-hand side.
When you have been knocked down the two towers small, will be able to load the rebound without restrictions.
Variants
- You can put a quota of baskets to knock down the towers (the cones help to carry the account).
- You can locate the locations of the first towers in the corners (or even combine them)
- You can alter the number of lateral towers (3, 4 or 5 towers).
- You can play with the alternative of adding towers intermediate (between the triple and the area), and to knock down the tower of the king, with an entry or a shot inside the area.
- You can play with the limit of boats for each player (each time it receives).
- You can play without boat to promote the Pass.
- You can vary the time each round.
- You can include that the shots are after a change of hands determined.
- You can play with the variant of players-letter, in which the players will rest and relevándose going to give up the slack in your bottom line.
- You can enter inside the triple rival to capture a ball (which was previously released and not entered) with the only condition that has bounced on the ground.
- You can play with blocking direct and/or indirect (as in cadet and later).
- Shot of gold: if a player throws from the center circle and it connects, it will end the game (variant playable only in case of few players -for a mere matter of safety).
Note: All variants are combinable
Cedric Arregui Guivarch
National Coach of Basketball (CES 2014)






