Rebounding Handkerchief Game – With Roles

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Inspired by the classic “handkerchief” chase game, this Rebounding Handkerchief Game – With Roles assigns roles (offense, defense, neutral), creating reactive rebounding duels after a sprint start. Great for warming up and building explosive board instincts.

Objectives

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  • To accustom to load the Rebound.
  • Improve attention.
  • To assess the importance of taking a ‘simple’ bounce.

Contents

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Recommended age

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  • From 8 years onwards (Minibasket: categories, benjamin and fry).

Number of players

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  • From 3 players forward.

Recommended time

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  • Total duration of the game 7-10 min.

Equipment and facilities

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  • 1 ball of Basketball.
  • You can make this game in a field in whole or in mid-court.

Initial layout and description of the Rebounding Handkerchief Game – With Roles

Make two teams. If you are odd, in the equipment that you have one less repeat one (will be assigned two numbers).

Each team is placed in a line-of-band (divided as close as possible to the extension of the Free Kick).

The Coach, with ball and placed on the Free Kick, appoints a number (you can also opt-points to that number with the fingers, or combine them).

After naming and/or point to the number, the Coach will pull up to the basket with his hand non-dominant one player from each team with that number assigned must run for the rebound.

An hour of play we have two modalities:

  • Short version: The round ends and how much has been caught the rebound (1 point for that team).
  • Medium version: The round ends when after taking the Rebound, the defending player who picked up the Rebound reaches half-court, or when the attacker gets to throw to the basket (in that case, the bounce scores with 2 points, the theft with 1 point and dunk with 1 point).

At the end of the game, the team with more points added.

Variants

  • It is named from two two-digit numbers to come out two players from each team and play a 2×2.
  • You can name a two-digit number and assign the first digit to the team located to the left and the second to the team located to the right.
  • You can combine the two previous variants, and to appoint multiple numbers (for example, if we say ’34’ and ’12’ will leave players 3 and 1 of the computer on the left and the players 4 and 2 of the computer on the right).
  • Scarf Rebounder: it maintains the same structure and only changes the initial layout of the equipment in order to recreate a situation in the game more real, see with roles assigned to each team (attacker and defender).
Cedric Arregui Guivarch
National Coach of Basketball (CES 2014)


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