The Game of Hunters hunted is an extension of the original Game of the Hunter (perfect mix of Game of the Fugitive and the Game of Burning).
Ideal for the warming.
Triggers the perception of all the players.
Each team has a ball, and both teams have to hunt down other players on the rival team at the same time to avoid being hunted down. The mechanics are the same: players pass the ball to tag players on the other team and they get caught playing with the ball or with the hand (taking control of the ball).
Ideal for work fundamentals of pass, stops and Step Zero.

The Hunters and Hunted Game is a dynamic warm-up or coordination activity where players alternate between roles of chaser and runner. This fun and competitive drill promotes agility, reaction speed, and spatial awareness, making it ideal for activating players physically and mentally at the start of practice. It also encourages quick decision-making, controlled movement, and competitive focus in a playful setting.
Objectives

- Strengthen the foundation of the Pass.
- To promote communication between players.
- Enhance the vision of the game.
- To improve the reception of passes.
- To encourage the occupation of space (spacing).
Contents

- Pass
- Stops
- Step Zero
- Pivot foot
- Displacement
- Occupation of space (spacing)
- Perception
- Reading game.
Recommended age

- From 8 years onwards (Minibasket: benjamin and fry).
Number of players

- From 4 players forward.
- You can even have 3 computers, as long as they are few in number (2-3 people).
Recommended time

- Total duration of the game 7-10 min and rounds typically last less than 3 minutes.
Equipment and facilities

- 1 Basketball team.
- A diaphanous space, a court in whole or half a pitch.
Initial layout and description
Before you start, the Coach will have to say how many rounds will be played. For short, it is recommended to a single round per team.
The game begins in the following way. Both teams are positioned on the pitch. At the start signal, it activates the timer to the few teams to start the chase.
The players of each team can only be passed the ball since the Boat is prohibited. To catch the opposing players will have to touch them with the ball (not shipping), or touch with the hand (in both cases being in possession of the ball). No players from the two teams can get out of the boundaries of the basketball court.
Once a player is killed, you will have to sit on the floor to evidence that has been caught and to avoid possible confusion.
The round ends when one team is left with a single player since you can’t continue passing the ball does not have receptors.
Variants
- When a ball leaves the pitch we can opt for any of the following options:
- it gives the round for the lost. In the case of playing several rounds, you can win in several ways:
- the team that loses the ball loses the round.
- in the case of playing several rounds, the team that catches the other team in the shortest time of all the rounds wins.
- a player who was hunted you can return to the game
- the player is a hunter was the last to touch the ball before it left the field of play, it is deleted.
- it gives the round for the lost. In the case of playing several rounds, you can win in several ways:
- Players can take a boat every time they receive a pass.
- You can restrict the playing area of a stadium full half court when there are less players.
- You can validate that you are caught throwing the ball always and when to be launched I hit the back of the player of the team chased (the players most ready to change the way you run to always be expensive and have better located the ball).
- The players that have been deleted are converted into mines, and can eliminate the players from the team of hunters, touching from the ground, sitting.
Cedric Arregui Guivarch
National Coach of Basketball (CES 2014)





